Joe Coppard. Interactive curator, creative and consultant from London, living and working in Stockholm.
I have art directed a festival of collaboration
for Wieden+Kennedy, designed an augmented reality sculpture
for Mother, created a collaborative light installation
for Grolsch Block Party, invented instruments
and crowdsourced my glasses
I am founder and creative lead of Protothon
- space for the place between code and creativity.
I also lecture at Berghs School of Communication
, Stockholm and the University of the Arts London
in interactive communication and am a member of New York based R&D Lab Code + Art.
Get in touch via @joecoppard
Protothon: Space for the place between code and creativity.
Images taken from the WebRTC prototype We Blend designed and built by the one time team of Paulo Barcelos (Brazil), Nikita Petrov (Russia), Dele Olajide (London) and Martin Vilcans (Sweden). This event was with Google.
I saw a strange thing after doing talks at Stockholm tech events GTUG and WebMonkeys and a lecture for the Interactive Communication class at Berghs School of Communication.
The developers loved creative tech but couldn't design to save their lives. The designers, strategiests and art directors loved creative tech but couldn't build anything that actually worked.
So we brought them together.
Together with Clara Terne
, Peter Svensson
and Johan Nilsson
we founded Protothon as a space for the place between code and creativity.
Images taken from the Case Study for our Spotify event.
We function as an R&D lab, investigation space, meeting point and conversation topic. We work with companies who deal with technology & communication to road testing their kit, play with their API's and find original and relevant ways to promote their services through creative invention.
We have worked with Google, Berghs School of Communication, Resume, Bramults, Spotify, Ericsson and over 100 designers, developers, artists, storytellers, art directors and strategiest to together forge the future of interactive communication.
for films, blog posts and info of how to collaborate.
Interactive light installation combining photo-luminescent paint, photography flash and people.
An installation that provides a canvas on which the audience can create live animations with their bodies facilitating play, performance, collaboration and experimental communication.
Commissioned and presented by A World Beneath
for the Grolsch Block Party
Taken to Berghs School of Communication as #LightWall for Berghs Bar, Autumn '11.
Over 100 images tweeted in 3 hours.
30% retweeted by people tagged.
50+ followers gained next day.
Public #LightWall Twitter Gallery
Grolsh Block Party
Twitter Gallery 1
Commissioned by Hannah Barry
, Mother London
to create an augmented reality work of art as one of the first major comissions of the Beck's 3 year Worldwide campaign, Green Box Project.
''To start the project, from July to September 2011, we will release 30 Green Boxes holding exclusive virtual pieces by renowned artists in the US, UK and Italy.''
My piece, Exotic Matter
allow the viewer to play and experiment with the perspectives and gravity of the real world, attempting to express the potential Augmented Reality provides us for re-considering the physical properties of the Universe.
For more information visit the Beck' Green Box Project
A live challenge on a worlds stage to 24 of London's best young creatives.
A festival of collaboration at Wieden+Kennedy London.
Documented entirely on the Nokia N86.
7 weeks, 6 teams, 25,687 ideas.
This Is Why We Meet.
Commissioned and hosted by Wieden+Kennedy London.
In collaboration with the University of the Arts London.
Supported by Nokia.
I planned and Art Directed the entire 7 week festival from Wieden+Kennedy HQ (6 month project) & doubling as interviewer/documentor/therapist.
Wimbledon College of Art / Chelsea College of Art & Design / London College of Communication / London College of Fashion / Camberwell College of Art / Central Saint Martins
It's Nice That
/ Welcome to Optimism
/ Like Starlings
/ Culture Compass
full of interviews, documentation, failures and fun.